The flagship series
The Escapatory series
Escapatory is a library of escape stories you play by touch. Each book is a house rendered room by room: drag to look around, tap what catches your eye, read what was left behind, and work out what the person who lived there wants you to find.
Book one · 4 chapters · Out now
Sunset Escape
Jill is down for the week at a friend's beach house. Her friend has a lock on a beach bag, an alarm on the door, and a habit of leaving notes. Four chapters over one stay: an arrival, a sunset, a storm, and the last ferry home.
- Chapter 1ArrivalFreeThe afternoon before. Jill gets to the house first, and her friend has left her a little lock to open.
- Chapter 2Sunset EscapeHer friend armed the house on the way out. Four memories, one code, the sunset.
- Chapter 3Storm LightThat night. The power is out, the others are up at the point, and the path back has no light on it.
- Chapter 4Last FerryThe day after. Everything back where it lives, the house armed on the way out, and the last ferry to catch.
Inside the house

The living room, the afternoon she arrives 
The deck, and the sea beyond the rail 
First light, the morning after the storm
Book two · 4 chapters · Out now
Snowbound
Jill opens up her own cabin for a few days, and the snow starts. Four chapters in a cabin in a blizzard: the first evening, a cold start at two in the morning, a phone with no signal, and plow day.
- Chapter 1Opening UpFreeThe first evening. Jill opens her own cabin up for a few days, and the snow starts.
- Chapter 2Cold StartTwo in the morning, and the vents are dead. The furnace is in the basement, and the basement door latches behind her.
- Chapter 3No SignalThe furnace is running on fumes, nobody knows she is up here, and the phone has no service.
- Chapter 4Plow DayBlue-white light, a meter of snow, and a road that opens at seven. Closing up is her own list, backwards.
Inside the cabin

The first evening, and the snow starts 
Heat, for now 
The woodshed, across the drifts at night 
Plow day
How it plays
Look. Connect the clues. Find the way out.
- Every room in full 360°Drag to look around each room.
- Look closer, walk onTap a circle to look closer, tap an arrow to walk.
- A journal and a Hint buttonThe journal keeps what you've learned, and a Hint button is always there if you're stuck.
- Your own paceNo timers, no ads, no accounts.


